Spells

Fire Magic

Firebolt

Description:
  • Gain 15 energy per hit.
  • Powerful ball of fire that turns into a huge explosion.
  • Expert: faster cast rate.
  • Master: increased explosion radius.
  • Grandmaster: cast 3 projectiles.
Base damage (lvl50, no masteries, spell lvl1): 50
Base DPS: 80
Damage (lvl50, mastery10, spell lvl10, +259% SP): 550
DPS: 900
Char with good gear: ~11k per bolt

Fireball

Description:
  • Cost: 50 energy.
  • Powerful ball of fire that explodes.
  • Master: faster cast rate.
  • Grandmaster: increased explosion radius.
Base damage: 375
Base DPS: 375
Damage (maxed): 5400
DPS (maxed): 9000
Char with good gear: ~120k (legend: 50% dmg buff)

Fiery Path

Description:
  • Cost: 50 energy.
  • Your steps set the ground on fire.
  • Master: faster cast rate.
  • Grandmaster: doubled effect length.
Base damage: 7

Imbue Fire

Description:
  • Cost: 50 energy.
  • Temporarily imbues your melee weapon with fire.
  • Master: faster cast rate.
  • Grandmaster: tripled duration.
Base damage: 150
Base DPS: 300
Legend: 50% dmg buff

Dragon's Breath

Description:
  • Cost: 50 energy.
  • Fiery cone breath.
  • Master: faster cast rate.
  • Grandmaster: also slows enemies.
Base damage (total): 235
Base DPS: 450
Damage (maxed): 6000
DPS (maxed): 7500
Char with good gear: ~145k–180k (150 mana). Legend: 50% nerf noted.

Armageddon

Description:
  • Cost: 150 energy.
  • Meteor barrage from the sky.
  • Grandmaster: faster cast rate.
Base damage per meteor: 300
Base DPS per meteor: 300
Damage (maxed): 4300 per meteor
DPS (maxed): 6500 per meteor
Char with good gear: ~75k per meteor (spam: ~350k)

Immolation

Description:
  • Cost: 150 energy.
  • Fire tornado moving towards enemies.
  • Grandmaster: faster cast rate.
Base damage: 1100 total (listed alt: 700)
Base DPS: 700–1200 (varies)
Damage (maxed): 12,000 (data sources vary)
Char with good gear: ~330k (one-cast ~50k; spam ~300k)

Implosion

Description:
  • Cost: 300 energy.
  • Huge double explosion that pulls enemies to center.
Base damage: 1500 (2×750)
Base DPS: 750
Damage (maxed): 21,000
DPS (maxed): 24,000
Char with good gear: ~160k (spam ~600k, 900 mana). Legend: 50% dmg buff

Water Magic

Water Swipe

Description:
  • Gain 15 energy per hit.
  • Short-range attack hitting nearby enemies.
  • Expert: faster cast rate.
  • Master: increased range.
  • Grandmaster: deals double damage.
Base damage: 150 (2×75)
Base DPS: 190
Damage (maxed): ~3000
DPS (maxed): ~5000
Char with good gear: ~30k

Wave Strike

Description:
  • Cost: 50 energy.
  • Wave of water that damages enemies crossing it.
  • Master: faster cast rate.
  • Grandmaster: increased range.
Base damage: 225
Base DPS: 250
Damage (maxed): ~3000–5000
Char with good gear: ~110k

Waterform

Description:
  • Cost: 50 energy.
  • Turns caster into water, temporary invulnerability.
  • Master: faster cast rate.
  • Grandmaster: +50% effect length.

Imbue Water

Description:
  • Cost: 50 energy.
  • Temporarily imbues melee weapon with water.
  • Master: faster cast rate.
  • Grandmaster: tripled duration.
Base damage: 150
Base DPS: 300
Legend: 50% dmg buff

Freezing Path

Description:
  • Cost: 50 energy.
  • Your steps freeze the ground.
  • Master: faster cast rate.
  • Grandmaster: doubled effect length.

Ice Nova

Description:
  • Cost: 150 energy.
  • Ice blast that freezes nearby enemies.
  • Grandmaster: faster cast rate.
Base damage: 375
Base DPS: 600
Damage (maxed): ~5000–10000
Char with good gear: ~160k (legend: 50% dmg buff)

Freezing Mine

Description:
  • Cost: 150 energy.
  • Trap that freezes enemies that trigger it.
  • Grandmaster: faster cast rate.
Base damage: 375
Base DPS: 400
Damage (maxed): ~5000–7500
Char with good gear: ~160k (legend: 50%)

Blizzard

Description:
  • Cost: 300 energy.
  • Summons a freezing blizzard.
Base damage: 1100 total (per blizzard tick ~110)
Damage (maxed): ~15,000 (single large cast) / spam values much higher
Char with good gear: ~30k per blizzard (spam ~300k). Legend: 50% dmg buff

Arcane Magic

Arcane Torrent

Description:
  • Gain 10 energy per hit.
  • Very fast arcane attacks.
  • Expert: faster cast rate.
  • Master: increased range.
  • Grandmaster: gain 20 energy instead of 10.
Base damage: 35
Base DPS: 60
Damage (maxed): ~350–1000
Char with good gear: ~5k

Arcane Bombardment

Description:
  • Cost: 50 energy.
  • Launches three arcane projectiles in a cone.
  • Master: faster cast rate.
  • Grandmaster: five projectiles instead of three.
Base damage per bolt: 110–125
Damage (maxed): ~1500–3000 total
Char with good gear: ~34k per bomb (legend: 50% buff)

Arcane Push

Description:
  • Cost: 50 energy.
  • Knocks enemies back, creating space.
  • Master: faster cast rate.
  • Grandmaster: increased radius.

Imbue Arcane

Description:
  • Cost: 50 energy.
  • Temporarily imbues melee weapon with arcane.
  • Master: faster cast rate.
  • Grandmaster: tripled duration.
Base damage: 150
Base DPS: 300
Legend: 50% dmg buff

Arcane Barrage

Description:
  • Cost: 50 energy.
  • Fires six fast projectiles.
  • Master: faster cast rate.
  • Grandmaster: ten projectiles instead of six.
Base damage: ~250 (alt values exist)
Damage (maxed): ~6500–8000
Char with good gear: ~180k

Arcane Eruption

Description:
  • Cost: 150 energy.
  • Huge explosion around the player.
  • Grandmaster: faster cast rate.
Base damage: 500–850
Damage (maxed): ~6500–15,000
Char with good gear: ~300k

Arcane Beam

Description:
  • Cost: 150 energy.
  • Continuous devastating beam.
  • Grandmaster: faster cast rate.
Base damage: 1000
Damage (maxed): ~13,000–14,000
Char with good gear: ~340k (legend: 100% dmg buff)

Arcane Meteor

Description:
  • Cost: 300 energy.
  • Calls a huge meteor.
  • Grandmaster: faster cast rate.
Base damage: 1500–1600
Damage (maxed): ~19,000–24,000
Char with good gear: ~600k (legend: 20% buff)

Shadow Magic

Shadow Fist

Description:
  • Gain 13 energy per hit.
  • Fast, short-ranged strikes.
  • Expert: faster cast rate.
  • Master: increased range.
  • Grandmaster: deals double damage.
Base damage: 40
Base DPS: 80
Damage (maxed): ~800–2500
Char with good gear: ~10k

Shadow Void

Description:
  • Cost: 50 energy.
  • Destroys projectiles and traps around the mage.
  • Master: faster cast rate.
  • Grandmaster: increased range.

Shadow Dash

Description:
  • Cost: 40 energy.
  • Quick dash forward.
  • Master: increased range.
  • Grandmaster: become invulnerable while dashing.

Imbue Shadow

Description:
  • Cost: 50 energy.
  • Temporarily imbues melee weapon with shadow.
  • Master: faster cast rate.
  • Grandmaster: tripled duration.
Base damage: 150
Base DPS: 300
Legend: 50% dmg buff

Shadow (Invisibility)

Description:
  • Cost: 50 energy.
  • Become invisible for 5s or until you attack. Cannot hide if enemies are near.
  • Master: faster cast rate.
  • Grandmaster: tripled duration.

Mine Field

Description:
  • Cost: 150 energy.
  • Lays several traps on the ground.
  • Grandmaster: faster cast rate.
Base damage: ~200 per mine (4×200?)
Base DPS: 240
Damage (maxed): ~2600–4300
Char with good gear: ~37k (now gets spellpower bonus twice)

Sticky Bomb

Description:
  • Cost: 150 energy.
  • Projectile that slows enemies on hit.
  • Grandmaster: faster cast rate.
Base damage: 300–400
Damage (maxed): ~2000–3000
Char with good gear: ~18k (1 overload; gets spellpower bonus twice)

Dim Vision

Description:
  • Cost: 300 energy.
  • Reduces enemy sight range and makes them forget they've seen you.

Illusion Magic

Mind Blast

Description:
  • Gain 15 energy per hit.
  • Simple magic projectile.
  • Expert: faster cast rate.
  • Master: double damage.
  • Grandmaster: double energy gain.
Base damage: 50
Base DPS: ~80
Char with good gear: ~40k (now gets spellpower bonus twice)

Mirror Image

Description:
  • Cost: 50 energy.
  • Creates mirror clones to bait enemies.
  • Master: faster cast rate.
  • Grandmaster: double mirror image health.

Blur

Description:
  • Cost: 50 energy.
  • Increases chance to block incoming damage by 10%.
  • Master: faster cast rate.
  • Grandmaster: tripled duration.

Teleport

Description:
  • Cost: 50 energy.
  • Teleports the caster.
  • Master: faster cast rate.
  • Grandmaster: spawns a mirror image each teleport.

Spell Trap

Description:
  • Cost: 50 energy.
  • Creates a dome that reflects projectiles.
  • Master: faster cast rate.
  • Grandmaster: dome moves with caster.

Horror

Description:
  • Cost: 150 energy.
  • Causes enemies to flee in panic.
  • Grandmaster: faster cast rate.

Master of Time

Description:
  • Cost: 150 energy.
  • Slows time for everything except the caster.
  • Grandmaster: faster cast rate.

Berserk (Illusion)

Description:
  • Cost: 300 energy.
  • Makes enemies fight each other temporarily.

Light Magic

Path of Righteousness

Description:
  • Gain 3 energy per hit.
  • Damages everything in front of caster.
  • Expert: faster cast rate.
  • Master & Grandmaster: +30% damage.
Base: 4×20 (80)
Damage (maxed): ~1700–2800
Char with good gear: ~100k (gets spellpower bonus twice)

Divine Wrath

Description:
  • Cost: 50 energy.
  • Calls light rays from the sky.
  • Master: faster cast rate.
  • Grandmaster: +50% damage.
Base: ~50 per hit
Damage (maxed): ~1000 per hit
Char with good gear: ~350k (gets spellpower bonus twice)

Heal

Description:
  • Cost: 50 energy.
  • Regenerates health over time.
  • Master: faster cast rate.
  • Grandmaster: tripled duration.

Bless

Description:
  • Cost: 50 energy.
  • Increases crit chance by 15%.
  • Master: faster cast rate.
  • Grandmaster: tripled duration.

Punishment

Description:
  • Cost: 50 energy.
  • Big light explosion.
  • Master: faster cast rate.
  • Grandmaster: +50% damage.
Base damage: ~150 (values vary)
Damage (maxed): ~3800–7000
Char with good gear: ~400k (gets spellpower bonus twice)

Blinding Light

Description:
  • Cost: 150 energy.
  • Quick explosions that stun enemies.
  • Grandmaster: faster cast rate.
Base damage: ~150–250
Damage (maxed): ~1400–2700
Char with good gear: ~200k (200% dmg buff; gets spellpower twice)

Angelic Protection

Description:
  • Cost: 150 energy.
  • Gives 20% damage reduction.
  • Grandmaster: faster cast rate.

Divinity

Description:
  • Cost: 300 energy.
  • Provides +30% health, bless, angelic protection and heal.

Weapon

Basic Attack

Description:
  • Gain 15 energy per hit.
  • Fast melee attack.
  • Expert: +5% crit chance.
  • Master: +20% damage.
  • Grandmaster: +10 energy per hit.
Damage: 1× weapon damage (1h: ×2 on some sources; 2h: ×1.5) - high gear numbers ~6k–40k

Power Strike

Description:
  • Cost: 30 energy.
  • Strong melee attack.
  • Master: +5% crit chance.
  • Grandmaster: +20% more damage.
Multiplier: ~3× (varies; buffed/nerfed historically)
Char with good gear: ~10k–90k

Roll

Description:
  • Cost: 10 energy.
  • Quick roll forward for mobility.

Crippling Strike

Description:
  • Cost: 30 energy.
  • Melee attack that slows enemies.
  • Master: +5% crit chance.
  • Grandmaster: +20% more damage.
Multiplier: ~3× per hit (buffed historically)

Deflect Projectiles

Description:
  • Cost: 30 energy.
  • Deflects enemy projectiles.
  • Master: +5% crit chance.
  • Grandmaster: +20% more damage.

Bleeding Strike

Description:
  • Cost: 60 energy.
  • Melee attack that inflicts bleed (6 ticks).
  • Grandmaster: +20% more damage.
Bleed base: 60% of weapon damage × 6 ticks (total 3.6× weapon dmg from bleed) — weapon modifiers apply.
Char with good gear: ~70k

Achilles

Description:
  • Cost: 100 energy.
  • High-damage melee attack.
Multiplier: ~8× (1h), ~7× (2h) historically; high-end numbers ~10k–16k

Shield

Shield Pirouette

Description:
  • Cost: 30 energy.
  • Interrupts enemies around you with knockback.
  • Master: bigger knockback.
  • Grandmaster: energy cost reduced by 10.

Block

Description:
  • Cost: 50 energy.
  • Increases block chance by 20% for next 2 hits.
  • Master: works for 3 hits.
  • Grandmaster: doubles block chance instead of adding 20%.

Shield Bash

Description:
  • Cost: 80 energy.
  • Short stun on target.
  • Grandmaster: energy cost lowered by 10.

Archery

Arrow Strike

Description:
  • Gain 10 energy per hit.
  • Fast bow attack.
  • Expert: +5% crit chance.
  • Master: +20% damage.
  • Grandmaster: +5 energy per hit.
Multiplier: ~1× weapon damage (base values vary). High-end numbers ~2,200–7,800; gear-dependent ~75k.

Fiery Arrow

Description:
  • Cost: 30 energy.
  • Fiery bow attack that explodes.
  • Master: +20% damage.
  • Grandmaster: increased explosion radius.
Base + bonus: +200; multiplier ~3.5×; high-end ~16k–165k (archer nerf noted).

Arcane Arrow

Description:
  • Cost: 30 energy.
  • Marks enemy; next physical hits generate energy.
  • Master: 10 hits instead of 6.
  • Grandmaster: hits give 10 energy instead of 5.
Base bonus: +100; multiplier ~3.5×; high-end ~13k

Lightning Arrow

Description:
  • Cost: 30 energy.
  • Lightning bow attack.
  • Master: doubled crit chance.
  • Grandmaster: +20% damage.
Base: small bonus; high-end crit-chance dependent numbers reported (~16000, 315000)

Poison Arrow

Description:
  • Cost: 30 energy.
  • Poison bow attack.
  • Master: poison lasts longer.
  • Grandmaster: +20% damage.

Arcane Zap

Description:
  • Cost: 60 energy.
  • Arcane bow attack that stuns for 2s.
  • Grandmaster: +20% damage.
Base: +250; multiplier ~1.5×; high-end ~1.7k–7k

Lingering Fire

Description:
  • Cost: 60 energy.
  • Leaves fire on the ground that persists.
  • Grandmaster: ghost archers fire additional arrows.

Cold Blast

Description:
  • Cost: 100 energy.
  • Freezing bow attack.

Necromancy

Poison (Necromancy)

Description:
  • Gain 15 energy per hit.
  • Projectiles that poison enemies.
  • Expert: faster cast rate.
  • Master: increased range.
  • Grandmaster: increased explosion radius.
Base: 25 + 2s × 5% max HP (DOT style)

Raise Skeleton

Description:
  • Cost: 50 energy.
  • Summons a skeleton minion.
  • Master: faster cast rate.
  • Grandmaster: +30% damage.

Curse

Description:
  • Cost: 50 energy.
  • Slows enemies and removes magic resist.
  • Master: faster cast rate.
  • Grandmaster: increased radius.

Imbue Poison

Description:
  • Cost: 50 energy.
  • Temporarily poisons melee weapon.
  • Master: faster cast rate.
  • Grandmaster: tripled duration.
Base: 2s × 5% (1%) max HP per tick

Creeping Doom

Description:
  • Cost: 50 energy.
  • Summons a huge golem to hit enemies ahead of you.
  • Master: faster cast rate.
  • Grandmaster: +50% damage.
Base damage: ~400 (varies/nerfed)
Damage (maxed): ~5,200–8,000
Char with good gear: ~80–120k (legend: 100% buff)

Summon Golem

Description:
  • Cost: 150 energy.
  • Summons a large rock golem minion.
  • Grandmaster: faster cast rate.

Corpse Explosion

Description:
  • Cost: 150 energy.
  • Makes corpses explode; deals a % of the corpse HP.
  • Grandmaster: faster cast rate.
Effect: ~50% of dead enemy hp (varies)

Command Death

Description:
  • Cost: 300 energy.
  • Commands enemies to die; high damage + chance to instantly kill based on SP & enemy HP.
Base: ~2000 + kill chance scaling with SP/HP
Damage (maxed): ~17k–20k; high-end ~80k per hit (legend buff)

Lightning

Charged Bolt

Description:
  • Gain 5 energy per hit.
  • Fires several projectiles.
  • Expert: faster cast rate.
  • Master: more projectiles.
  • Grandmaster: +30% damage.
Base per bolt: variable (1–20 per bolt).
Char with good gear: ~600–12k depending on setup.

Lightning

Description:
  • Cost: 50 energy.
  • Fast lightning projectile.
  • Master: faster cast rate.
  • Grandmaster: +30% damage.
Damage (high variance): values reported up to ~15k base; high-end ~280k (legend: 50% buff)

Alacrity

Description:
  • Cost: 50 energy.
  • Increases movement speed.
  • Grandmaster: tripled duration.

Imbue Lightning

Description:
  • Cost: 50 energy.
  • Temporarily imbues melee weapon with lightning.
  • Master: faster cast rate.
  • Grandmaster: tripled duration.

Electrocute

Description:
  • Cost: 50 energy.
  • Large AoE lightning damage.
  • Master: faster cast rate.
  • Grandmaster: +30% damage.
Base: variable; high-end spam values reported ~4,600 base and ~100k with gear (legend: 100% buff)

Shock Trap

Description:
  • Cost: 150 energy.
  • Small trap that stuns enemies.
  • Grandmaster: faster cast rate.

Lightning Trap

Description:
  • Cost: 150 energy.
  • Large lightning trap; heavy single-target potential.
  • Grandmaster: faster cast rate.

Thunder Coil

Description:
  • Cost: 300 energy.
  • You become a coil that damages nearby foes.
  • Grandmaster: faster cast rate.