Spells
Fire Magic
Firebolt
Description:
Base DPS: 80
Damage (lvl50, mastery10, spell lvl10, +259% SP): 550
DPS: 900
Char with good gear: ~11k per bolt
- Gain 15 energy per hit.
- Powerful ball of fire that turns into a huge explosion.
- Expert: faster cast rate.
- Master: increased explosion radius.
- Grandmaster: cast 3 projectiles.
Base DPS: 80
Damage (lvl50, mastery10, spell lvl10, +259% SP): 550
DPS: 900
Char with good gear: ~11k per bolt
Fireball
Description:
Base DPS: 375
Damage (maxed): 5400
DPS (maxed): 9000
Char with good gear: ~120k (legend: 50% dmg buff)
- Cost: 50 energy.
- Powerful ball of fire that explodes.
- Master: faster cast rate.
- Grandmaster: increased explosion radius.
Base DPS: 375
Damage (maxed): 5400
DPS (maxed): 9000
Char with good gear: ~120k (legend: 50% dmg buff)
Fiery Path
Description:
- Cost: 50 energy.
- Your steps set the ground on fire.
- Master: faster cast rate.
- Grandmaster: doubled effect length.
Imbue Fire
Description:
Base DPS: 300
Legend: 50% dmg buff
- Cost: 50 energy.
- Temporarily imbues your melee weapon with fire.
- Master: faster cast rate.
- Grandmaster: tripled duration.
Base DPS: 300
Legend: 50% dmg buff
Dragon's Breath
Description:
Base DPS: 450
Damage (maxed): 6000
DPS (maxed): 7500
Char with good gear: ~145k–180k (150 mana). Legend: 50% nerf noted.
- Cost: 50 energy.
- Fiery cone breath.
- Master: faster cast rate.
- Grandmaster: also slows enemies.
Base DPS: 450
Damage (maxed): 6000
DPS (maxed): 7500
Char with good gear: ~145k–180k (150 mana). Legend: 50% nerf noted.
Armageddon
Description:
Base DPS per meteor: 300
Damage (maxed): 4300 per meteor
DPS (maxed): 6500 per meteor
Char with good gear: ~75k per meteor (spam: ~350k)
- Cost: 150 energy.
- Meteor barrage from the sky.
- Grandmaster: faster cast rate.
Base DPS per meteor: 300
Damage (maxed): 4300 per meteor
DPS (maxed): 6500 per meteor
Char with good gear: ~75k per meteor (spam: ~350k)
Immolation
Description:
Base DPS: 700–1200 (varies)
Damage (maxed): 12,000 (data sources vary)
Char with good gear: ~330k (one-cast ~50k; spam ~300k)
- Cost: 150 energy.
- Fire tornado moving towards enemies.
- Grandmaster: faster cast rate.
Base DPS: 700–1200 (varies)
Damage (maxed): 12,000 (data sources vary)
Char with good gear: ~330k (one-cast ~50k; spam ~300k)
Implosion
Description:
Base DPS: 750
Damage (maxed): 21,000
DPS (maxed): 24,000
Char with good gear: ~160k (spam ~600k, 900 mana). Legend: 50% dmg buff
- Cost: 300 energy.
- Huge double explosion that pulls enemies to center.
Base DPS: 750
Damage (maxed): 21,000
DPS (maxed): 24,000
Char with good gear: ~160k (spam ~600k, 900 mana). Legend: 50% dmg buff
Water Magic
Water Swipe
Description:
Base DPS: 190
Damage (maxed): ~3000
DPS (maxed): ~5000
Char with good gear: ~30k
- Gain 15 energy per hit.
- Short-range attack hitting nearby enemies.
- Expert: faster cast rate.
- Master: increased range.
- Grandmaster: deals double damage.
Base DPS: 190
Damage (maxed): ~3000
DPS (maxed): ~5000
Char with good gear: ~30k
Wave Strike
Description:
Base DPS: 250
Damage (maxed): ~3000–5000
Char with good gear: ~110k
- Cost: 50 energy.
- Wave of water that damages enemies crossing it.
- Master: faster cast rate.
- Grandmaster: increased range.
Base DPS: 250
Damage (maxed): ~3000–5000
Char with good gear: ~110k
Waterform
Description:
- Cost: 50 energy.
- Turns caster into water, temporary invulnerability.
- Master: faster cast rate.
- Grandmaster: +50% effect length.
Imbue Water
Description:
Base DPS: 300
Legend: 50% dmg buff
- Cost: 50 energy.
- Temporarily imbues melee weapon with water.
- Master: faster cast rate.
- Grandmaster: tripled duration.
Base DPS: 300
Legend: 50% dmg buff
Freezing Path
Description:
- Cost: 50 energy.
- Your steps freeze the ground.
- Master: faster cast rate.
- Grandmaster: doubled effect length.
Ice Nova
Description:
Base DPS: 600
Damage (maxed): ~5000–10000
Char with good gear: ~160k (legend: 50% dmg buff)
- Cost: 150 energy.
- Ice blast that freezes nearby enemies.
- Grandmaster: faster cast rate.
Base DPS: 600
Damage (maxed): ~5000–10000
Char with good gear: ~160k (legend: 50% dmg buff)
Freezing Mine
Description:
Base DPS: 400
Damage (maxed): ~5000–7500
Char with good gear: ~160k (legend: 50%)
- Cost: 150 energy.
- Trap that freezes enemies that trigger it.
- Grandmaster: faster cast rate.
Base DPS: 400
Damage (maxed): ~5000–7500
Char with good gear: ~160k (legend: 50%)
Blizzard
Description:
Damage (maxed): ~15,000 (single large cast) / spam values much higher
Char with good gear: ~30k per blizzard (spam ~300k). Legend: 50% dmg buff
- Cost: 300 energy.
- Summons a freezing blizzard.
Damage (maxed): ~15,000 (single large cast) / spam values much higher
Char with good gear: ~30k per blizzard (spam ~300k). Legend: 50% dmg buff
Arcane Magic
Arcane Torrent
Description:
Base DPS: 60
Damage (maxed): ~350–1000
Char with good gear: ~5k
- Gain 10 energy per hit.
- Very fast arcane attacks.
- Expert: faster cast rate.
- Master: increased range.
- Grandmaster: gain 20 energy instead of 10.
Base DPS: 60
Damage (maxed): ~350–1000
Char with good gear: ~5k
Arcane Bombardment
Description:
Damage (maxed): ~1500–3000 total
Char with good gear: ~34k per bomb (legend: 50% buff)
- Cost: 50 energy.
- Launches three arcane projectiles in a cone.
- Master: faster cast rate.
- Grandmaster: five projectiles instead of three.
Damage (maxed): ~1500–3000 total
Char with good gear: ~34k per bomb (legend: 50% buff)
Arcane Push
Description:
- Cost: 50 energy.
- Knocks enemies back, creating space.
- Master: faster cast rate.
- Grandmaster: increased radius.
Imbue Arcane
Description:
Base DPS: 300
Legend: 50% dmg buff
- Cost: 50 energy.
- Temporarily imbues melee weapon with arcane.
- Master: faster cast rate.
- Grandmaster: tripled duration.
Base DPS: 300
Legend: 50% dmg buff
Arcane Barrage
Description:
Damage (maxed): ~6500–8000
Char with good gear: ~180k
- Cost: 50 energy.
- Fires six fast projectiles.
- Master: faster cast rate.
- Grandmaster: ten projectiles instead of six.
Damage (maxed): ~6500–8000
Char with good gear: ~180k
Arcane Eruption
Description:
Damage (maxed): ~6500–15,000
Char with good gear: ~300k
- Cost: 150 energy.
- Huge explosion around the player.
- Grandmaster: faster cast rate.
Damage (maxed): ~6500–15,000
Char with good gear: ~300k
Arcane Beam
Description:
Damage (maxed): ~13,000–14,000
Char with good gear: ~340k (legend: 100% dmg buff)
- Cost: 150 energy.
- Continuous devastating beam.
- Grandmaster: faster cast rate.
Damage (maxed): ~13,000–14,000
Char with good gear: ~340k (legend: 100% dmg buff)
Arcane Meteor
Description:
Damage (maxed): ~19,000–24,000
Char with good gear: ~600k (legend: 20% buff)
- Cost: 300 energy.
- Calls a huge meteor.
- Grandmaster: faster cast rate.
Damage (maxed): ~19,000–24,000
Char with good gear: ~600k (legend: 20% buff)
Shadow Magic
Shadow Fist
Description:
Base DPS: 80
Damage (maxed): ~800–2500
Char with good gear: ~10k
- Gain 13 energy per hit.
- Fast, short-ranged strikes.
- Expert: faster cast rate.
- Master: increased range.
- Grandmaster: deals double damage.
Base DPS: 80
Damage (maxed): ~800–2500
Char with good gear: ~10k
Shadow Void
Description:
- Cost: 50 energy.
- Destroys projectiles and traps around the mage.
- Master: faster cast rate.
- Grandmaster: increased range.
Shadow Dash
Description:
- Cost: 40 energy.
- Quick dash forward.
- Master: increased range.
- Grandmaster: become invulnerable while dashing.
Imbue Shadow
Description:
Base DPS: 300
Legend: 50% dmg buff
- Cost: 50 energy.
- Temporarily imbues melee weapon with shadow.
- Master: faster cast rate.
- Grandmaster: tripled duration.
Base DPS: 300
Legend: 50% dmg buff
Shadow (Invisibility)
Description:
- Cost: 50 energy.
- Become invisible for 5s or until you attack. Cannot hide if enemies are near.
- Master: faster cast rate.
- Grandmaster: tripled duration.
Mine Field
Description:
Base DPS: 240
Damage (maxed): ~2600–4300
Char with good gear: ~37k (now gets spellpower bonus twice)
- Cost: 150 energy.
- Lays several traps on the ground.
- Grandmaster: faster cast rate.
Base DPS: 240
Damage (maxed): ~2600–4300
Char with good gear: ~37k (now gets spellpower bonus twice)
Sticky Bomb
Description:
Damage (maxed): ~2000–3000
Char with good gear: ~18k (1 overload; gets spellpower bonus twice)
- Cost: 150 energy.
- Projectile that slows enemies on hit.
- Grandmaster: faster cast rate.
Damage (maxed): ~2000–3000
Char with good gear: ~18k (1 overload; gets spellpower bonus twice)
Dim Vision
Description:
- Cost: 300 energy.
- Reduces enemy sight range and makes them forget they've seen you.
Illusion Magic
Mind Blast
Description:
Base DPS: ~80
Char with good gear: ~40k (now gets spellpower bonus twice)
- Gain 15 energy per hit.
- Simple magic projectile.
- Expert: faster cast rate.
- Master: double damage.
- Grandmaster: double energy gain.
Base DPS: ~80
Char with good gear: ~40k (now gets spellpower bonus twice)
Mirror Image
Description:
- Cost: 50 energy.
- Creates mirror clones to bait enemies.
- Master: faster cast rate.
- Grandmaster: double mirror image health.
Blur
Description:
- Cost: 50 energy.
- Increases chance to block incoming damage by 10%.
- Master: faster cast rate.
- Grandmaster: tripled duration.
Teleport
Description:
- Cost: 50 energy.
- Teleports the caster.
- Master: faster cast rate.
- Grandmaster: spawns a mirror image each teleport.
Spell Trap
Description:
- Cost: 50 energy.
- Creates a dome that reflects projectiles.
- Master: faster cast rate.
- Grandmaster: dome moves with caster.
Horror
Description:
- Cost: 150 energy.
- Causes enemies to flee in panic.
- Grandmaster: faster cast rate.
Master of Time
Description:
- Cost: 150 energy.
- Slows time for everything except the caster.
- Grandmaster: faster cast rate.
Berserk (Illusion)
Description:
- Cost: 300 energy.
- Makes enemies fight each other temporarily.
Light Magic
Path of Righteousness
Description:
Damage (maxed): ~1700–2800
Char with good gear: ~100k (gets spellpower bonus twice)
- Gain 3 energy per hit.
- Damages everything in front of caster.
- Expert: faster cast rate.
- Master & Grandmaster: +30% damage.
Damage (maxed): ~1700–2800
Char with good gear: ~100k (gets spellpower bonus twice)
Divine Wrath
Description:
Damage (maxed): ~1000 per hit
Char with good gear: ~350k (gets spellpower bonus twice)
- Cost: 50 energy.
- Calls light rays from the sky.
- Master: faster cast rate.
- Grandmaster: +50% damage.
Damage (maxed): ~1000 per hit
Char with good gear: ~350k (gets spellpower bonus twice)
Heal
Description:
- Cost: 50 energy.
- Regenerates health over time.
- Master: faster cast rate.
- Grandmaster: tripled duration.
Bless
Description:
- Cost: 50 energy.
- Increases crit chance by 15%.
- Master: faster cast rate.
- Grandmaster: tripled duration.
Punishment
Description:
Damage (maxed): ~3800–7000
Char with good gear: ~400k (gets spellpower bonus twice)
- Cost: 50 energy.
- Big light explosion.
- Master: faster cast rate.
- Grandmaster: +50% damage.
Damage (maxed): ~3800–7000
Char with good gear: ~400k (gets spellpower bonus twice)
Blinding Light
Description:
Damage (maxed): ~1400–2700
Char with good gear: ~200k (200% dmg buff; gets spellpower twice)
- Cost: 150 energy.
- Quick explosions that stun enemies.
- Grandmaster: faster cast rate.
Damage (maxed): ~1400–2700
Char with good gear: ~200k (200% dmg buff; gets spellpower twice)
Angelic Protection
Description:
- Cost: 150 energy.
- Gives 20% damage reduction.
- Grandmaster: faster cast rate.
Divinity
Description:
- Cost: 300 energy.
- Provides +30% health, bless, angelic protection and heal.
Weapon
Basic Attack
Description:
- Gain 15 energy per hit.
- Fast melee attack.
- Expert: +5% crit chance.
- Master: +20% damage.
- Grandmaster: +10 energy per hit.
Power Strike
Description:
Char with good gear: ~10k–90k
- Cost: 30 energy.
- Strong melee attack.
- Master: +5% crit chance.
- Grandmaster: +20% more damage.
Char with good gear: ~10k–90k
Roll
Description:
- Cost: 10 energy.
- Quick roll forward for mobility.
Crippling Strike
Description:
- Cost: 30 energy.
- Melee attack that slows enemies.
- Master: +5% crit chance.
- Grandmaster: +20% more damage.
Deflect Projectiles
Description:
- Cost: 30 energy.
- Deflects enemy projectiles.
- Master: +5% crit chance.
- Grandmaster: +20% more damage.
Bleeding Strike
Description:
Char with good gear: ~70k
- Cost: 60 energy.
- Melee attack that inflicts bleed (6 ticks).
- Grandmaster: +20% more damage.
Char with good gear: ~70k
Achilles
Description:
- Cost: 100 energy.
- High-damage melee attack.
Shield
Shield Pirouette
Description:
- Cost: 30 energy.
- Interrupts enemies around you with knockback.
- Master: bigger knockback.
- Grandmaster: energy cost reduced by 10.
Block
Description:
- Cost: 50 energy.
- Increases block chance by 20% for next 2 hits.
- Master: works for 3 hits.
- Grandmaster: doubles block chance instead of adding 20%.
Shield Bash
Description:
- Cost: 80 energy.
- Short stun on target.
- Grandmaster: energy cost lowered by 10.
Archery
Arrow Strike
Description:
- Gain 10 energy per hit.
- Fast bow attack.
- Expert: +5% crit chance.
- Master: +20% damage.
- Grandmaster: +5 energy per hit.
Fiery Arrow
Description:
- Cost: 30 energy.
- Fiery bow attack that explodes.
- Master: +20% damage.
- Grandmaster: increased explosion radius.
Arcane Arrow
Description:
- Cost: 30 energy.
- Marks enemy; next physical hits generate energy.
- Master: 10 hits instead of 6.
- Grandmaster: hits give 10 energy instead of 5.
Lightning Arrow
Description:
- Cost: 30 energy.
- Lightning bow attack.
- Master: doubled crit chance.
- Grandmaster: +20% damage.
Poison Arrow
Description:
- Cost: 30 energy.
- Poison bow attack.
- Master: poison lasts longer.
- Grandmaster: +20% damage.
Arcane Zap
Description:
- Cost: 60 energy.
- Arcane bow attack that stuns for 2s.
- Grandmaster: +20% damage.
Lingering Fire
Description:
- Cost: 60 energy.
- Leaves fire on the ground that persists.
- Grandmaster: ghost archers fire additional arrows.
Cold Blast
Description:
- Cost: 100 energy.
- Freezing bow attack.
Necromancy
Poison (Necromancy)
Description:
- Gain 15 energy per hit.
- Projectiles that poison enemies.
- Expert: faster cast rate.
- Master: increased range.
- Grandmaster: increased explosion radius.
Raise Skeleton
Description:
- Cost: 50 energy.
- Summons a skeleton minion.
- Master: faster cast rate.
- Grandmaster: +30% damage.
Curse
Description:
- Cost: 50 energy.
- Slows enemies and removes magic resist.
- Master: faster cast rate.
- Grandmaster: increased radius.
Imbue Poison
Description:
- Cost: 50 energy.
- Temporarily poisons melee weapon.
- Master: faster cast rate.
- Grandmaster: tripled duration.
Creeping Doom
Description:
Damage (maxed): ~5,200–8,000
Char with good gear: ~80–120k (legend: 100% buff)
- Cost: 50 energy.
- Summons a huge golem to hit enemies ahead of you.
- Master: faster cast rate.
- Grandmaster: +50% damage.
Damage (maxed): ~5,200–8,000
Char with good gear: ~80–120k (legend: 100% buff)
Summon Golem
Description:
- Cost: 150 energy.
- Summons a large rock golem minion.
- Grandmaster: faster cast rate.
Corpse Explosion
Description:
- Cost: 150 energy.
- Makes corpses explode; deals a % of the corpse HP.
- Grandmaster: faster cast rate.
Command Death
Description:
Damage (maxed): ~17k–20k; high-end ~80k per hit (legend buff)
- Cost: 300 energy.
- Commands enemies to die; high damage + chance to instantly kill based on SP & enemy HP.
Damage (maxed): ~17k–20k; high-end ~80k per hit (legend buff)
Lightning
Charged Bolt
Description:
Char with good gear: ~600–12k depending on setup.
- Gain 5 energy per hit.
- Fires several projectiles.
- Expert: faster cast rate.
- Master: more projectiles.
- Grandmaster: +30% damage.
Char with good gear: ~600–12k depending on setup.
Lightning
Description:
- Cost: 50 energy.
- Fast lightning projectile.
- Master: faster cast rate.
- Grandmaster: +30% damage.
Alacrity
Description:
- Cost: 50 energy.
- Increases movement speed.
- Grandmaster: tripled duration.
Imbue Lightning
Description:
- Cost: 50 energy.
- Temporarily imbues melee weapon with lightning.
- Master: faster cast rate.
- Grandmaster: tripled duration.
Electrocute
Description:
- Cost: 50 energy.
- Large AoE lightning damage.
- Master: faster cast rate.
- Grandmaster: +30% damage.
Shock Trap
Description:
- Cost: 150 energy.
- Small trap that stuns enemies.
- Grandmaster: faster cast rate.
Lightning Trap
Description:
- Cost: 150 energy.
- Large lightning trap; heavy single-target potential.
- Grandmaster: faster cast rate.
Thunder Coil
Description:
- Cost: 300 energy.
- You become a coil that damages nearby foes.
- Grandmaster: faster cast rate.
