Talents

A complete list of talents. Columns: Name, Description, Mastery Level, Prerequisite.

Weapon

Name Description Mastery Level Prerequisite
RageWeapon crit hits have a 10% chance to generate 10 energy.1
Rage IIWeapon crit hits have an additional 10% chance to generate 10 energy.4Rage
Rage IIIWeapon crit hits have an additional 10% chance to generate 10 energy.7Rage II
Rage IVWeapon crit hits have an additional 10% chance to generate 10 energy.10Rage III
Sharper bladeIncreases your weapon damage by another 10%.4
Sharper blade IIIncreases your weapon damage by another 10%.7Sharper blade
Sharper blade IIIIncreases your weapon damage by another 10%.10Sharper blade II
DespairWhen low on health you deal additional 10% weapon damage.1
Despair IIWhen low on health you deal additional 10% weapon damage.4Despair
Despair IIIWhen low on health you deal additional 10% weapon damage.7Despair II

Armor

Name Description Mastery Level Prerequisite
Tough as nailsYour armor is increased by 15%.1
Tough as nails IIYour armor is increased by another 15%.4Tough as nails
Tough as nails IIIYour armor is increased by another 15%.7Tough as nails II
Tough as nails IVYour armor is increased by another 15%.10Tough as nails III
No surprisesYou have a 25% chance to avoid critical hits.4Tough as nails II
No surprises IIYou have an additional 25% chance to avoid critical hits.7No surprises
No surprises IIIYou have an additional 25% chance to avoid critical hits.10No surprises II
Can't touch thisYou have a 10% chance to reflect physical damage back to enemies around you.1
Can't touch this IIYou have an additional 10% chance to reflect physical damage back to enemies around you.4Can't touch this
Can't touch this IIIYou have an additional 10% chance to reflect physical damage back to enemies around you.7Can't touch this II

Magic Res

Name Description Mastery Level Prerequisite
Magic doesn't workYour magic resistance is increased by 15%.1
Magic doesn't work IIYour magic resistance is increased by another 15%.4Magic doesn't work
Magic doesn't work IIIYour magic resistance is increased by another 15%.7Magic doesn't work II
Magic doesn't work IVYour magic resistance is increased by another 15%.10Magic doesn't work III
A small giftYou get energy every time you're hit by a spell.4
A small gift IIYou get more energy every time you're hit by a spell.7A small gift
A small gift IIIYou get even more energy every time you're hit by a spell.10A small gift II
Wizard slayerIncreased damage against casters by 15%.1
Wizard slayer IIIncreased damage against casters by another 15%.4Wizard slayer
Wizard slayer IIIIncreased damage against casters by another 20%.7Wizard slayer II

Finesse

Name Description Mastery Level Prerequisite
DeflectorLower cost of projectile deflection by 3.1
Deflector IILower cost of projectile deflection by 3.4Deflector
Deflector IIILower cost of projectile deflection by 3.7Deflector II
Master DeflectorAllow all special melee attacks to deflect projectiles.10Deflector III
Mana thirstyMore damage when low on energy.4
Mana thirsty IIEven more damage when low on energy.7Mana thirsty
Mana thirsty IIIReally high damage when low on energy.10Mana thirsty II
Brutal critsIncreased crit damage by 25%.1
Brutal crits IIIncreased crit damage by another 25%.4Brutal crits
Brutal crits IIIIncreased crit damage by another 25%.7Brutal crits II

Fencing

Name Description Mastery Level Prerequisite
QuicknessIncreased movement speed by 3%.1
Quickness IIIncreased movement speed by another 3%.4Quickness
Quickness IIIIncreased movement speed by another 3%.7Quickness II
Quickness IVIncreased movement speed by another 6%.10Quickness III
EfficiencyLower energy cost of melee abilities when not using a shield by 10%.1
Efficiency IILower energy cost of melee abilities when not using a shield by another 10%.4Efficiency
Efficiency IIILower energy cost of melee abilities when not using a shield by another 10%.7Efficiency II
Treacherous bladeMelee attacks have 10% chance to cause bleed.4
Treacherous blade IIMelee attacks have an additional 10% chance to cause bleed.7Treacherous blade
Treacherous blade IIIMelee attacks have an additional 10% chance to cause bleed.10Treacherous blade II

Berserker

Name Description Mastery Level Prerequisite
Power generatorBasic melee attacks generate 25% more energy.1
Power generator IIBasic melee attacks generate 25% more energy.4Power generator
Power generator IIIBasic melee attacks generate 25% more energy.7Power generator II
Power generator IVBasic melee attacks generate 25% more energy.10Power generator III
Brute forceMelee attacks have 5% chance to cause cripple.1
Brute force IIMelee attacks have an additional 5% chance to cause cripple.4Brute force
Brute force IIIMelee attacks have an additional 5% chance to cause cripple.7Brute force II
Too much to handleMelee crit hits have a 3% chance to stun.4
Too much to handle IIMelee crit hits have an additional 3% chance to stun.7Too much to handle
Too much to handle IIIMelee crit hits have an additional 4% chance to stun.10Too much to handle II

Polearm

Name Description Mastery Level Prerequisite
Efficient strikesBasic melee attacks generate 25% more energy.1
Efficient strikes IIBasic melee attacks generate 25% more energy.4Efficient strikes
Efficient strikes IIIBasic melee attacks generate 25% more energy.7Efficient strikes II
Efficient strikes IVBasic melee attacks generate 25% more energy.10Efficient strikes III
Vicious aimMelee attacks have 10% chance to cause bleed.1
Vicious aim IIMelee attacks have an additional 10% chance to cause bleed.4Vicious aim
Vicious aim IIIMelee attacks have an additional 10% chance to cause bleed.7Vicious aim II
Hard kickMelee attacks have 25% more knockback.4
Hard kick IIMelee attacks have 25% more knockback.7Hard kick
Hard kick IIIMelee attacks have 25% more knockback.10Hard kick II

Archery

Name Description Mastery Level Prerequisite
Can't catch meYour arrows have knockback.1
Can't catch me IIYour arrows have more knockback.4Can't catch me
Can't catch me IIIYour arrows have even more knockback.7Can't catch me II
Can't catch me IVYour arrows have super strong knockback.10Can't catch me III
Vicious arrowsBow attacks have 5% chance to cause bleed.1
Vicious arrows IIBow attacks have an additional 5% chance to cause bleed.4Vicious arrows
Vicious arrows IIIBow attacks have an additional 5% chance to cause bleed.7Vicious arrows II
Count your arrowsEvery 6th arrow crits.4
Count your arrows IIEvery 5th arrow crits instead.7Count your arrows
Count your arrows IIIEvery 4th arrow crits instead.10Count your arrows II

Shield

Name Description Mastery Level Prerequisite
RevengeFirst melee attack after a success block will get 10% damage bonus.1
Revenge IIFirst melee attack after a success block will get an additional 10% damage bonus.4Revenge
Revenge IIIFirst melee attack after a success block will get an additional 10% damage bonus.7Revenge II
Revenge IVFirst melee attack after a success block will get an additional 20% damage bonus.10Revenge III
Skillful riposteIf you block 2 hits at once you get double damage bonus.7Revenge III
Skillful riposte IIIf you block 3 hits at once you get triple damage bonus.10Skillful riposte
Heavy armorYou get 10% armor bonus when low on energy.1
Heavy armor IIYou get an additional 10% armor bonus when low on energy.4Heavy armor
Heavy armor IIIYou get an additional 10% armor bonus when low on energy.7Heavy armor II

Meditation

Name Description Mastery Level Prerequisite
No pressureSlows the energy degeneration by 25%.1
No pressure IISlows the energy degeneration by another 25%.4No pressure
No pressure IIISlows the energy degeneration by another 25%.7No pressure II
No pressure IVStops the energy degeneration completely.10No pressure III
More powerYou get a 25% bonus to energy.4No pressure II
More power IIYou get an additional 25% bonus to energy.7More power
Unlimited powerYou get an additional 25% bonus to energy.10More power II
I like my energyIncreased resistance vs energy draining effects by 50%.4No pressure II
I love my energyFull resistance vs energy draining effects.7I like my energy
I like your energy tooEnergy draining effects now give you energy instead.10I love my energy

Vitality

Name Description Mastery Level Prerequisite
Drink upPotions give 5% more health.1
Drink up IIPotions give 5% more health.4Drink up
Drink up IIIPotions give 5% more health.7Drink up II
Drink up IVPotions give 10% more health.10Drink up III
EnduranceAdditional 5% health.4
Endurance IIAdditional 5% health.7Endurance
Endurance IIIAdditional 5% health10Endurance II
Big beltYou can carry 1 more potion.1
Bigger beltYou can carry 1 more potion.4Big belt
Huge beltYou can carry 1 more potion.7Bigger belt

Luck

Name Description Mastery Level Prerequisite
Seasoned tracker10% higher chance to find energy and health pickups.1
Seasoned tracker II10% higher chance to find energy and health pickups.4Seasoned tracker
Seasoned tracker III10% higher chance to find energy and health pickups.7Seasoned tracker II
Seasoned tracker IV20% higher chance to find energy and health pickups.10Seasoned tracker III
Treasure hunter50% higher chance to find rare items.4
Epic treasure hunter50% higher chance to find epic items.7Treasure hunter
Unique treasure hunter50% higher chance to find unique items.10Epic treasure hunter

Trading

Name Description Mastery Level Prerequisite
Greedy adventurerHigher quest gold rewards by 20%.1
Greedy adventurer IIHigher quest gold rewards by another 20%.4Greedy adventurer
Greedy adventurer IIIHigher quest gold rewards by another 20%.7Greedy adventurer II
Greedy adventurer IVHigher quest gold rewards by another 40%.10Greedy adventurer III
Cheap partsLower item upgrade and modification gold prices by 10%.1
Cheap parts IILower item upgrade and modification gold price by another 10%.4Cheap parts
Cheap parts IIILower item upgrade and modification gold price by another 10%.7Cheap parts II
Deal finderLower ability learning and upgrade prices by 10%.4
Deal finder IILower ability learning and upgrade prices by another 10%.7Deal finder
Deal finder IIILower ability learning and upgrade prices by another 20%.10Deal finder II

Sorcery

Name Description Mastery Level Prerequisite
MultitalentedLowers the energy penalty of using spells without the needed mastery by 10%.1
Multitalented IILowers the energy penalty of using spells without the needed mastery by another 10%.4Multitalented
Multitalented IIILowers the energy penalty of using spells without the needed mastery by another 10%.7Multitalented II
Multitalented IVLowers the energy penalty of using spells without the needed mastery by another 20%.10Multitalented III
Unexpected energy sourceSpell crit hits (min 5% of enemy max health) have a 10% chance to generate 10 energy.1
Unexpected energy source IISpell crit hits (min 5% of enemy max health) have an additional 10% chance to generate 10 energy.4Unexpected energy source
Unexpected energy source IIISpell crit hits (min 5% of enemy max health) have an additional 10% chance to generate 10 energy.7Unexpected energy source II
Devastating powerGives 15% more spellpower.4
Devastating power IIGives 15% more spellpower.7Devastating power
Devastating power IIIGives 20% more spellpower.10Devastating power II

Fire Magic

Name Description Mastery Level Prerequisite
BurnEnemies hit by fire damage have a 25% chance to start burning for 2s.1
Burn IIEnemies hit by fire damage have an additional 25% chance to start burning for 2s.4Burn
Burn IIIEnemies hit by fire damage have an additional 25% chance to start burning for 2s.7Burn II
Burn IVEnemies hit by fire damage have an additional 25% chance to start burning for 2s.10Burn III
Burn burnIncreases the time the enemies are burning by 1s.4Burn II
Burn burn burnIncreases the time the enemies are burning by another 1s.7Burn burn
Fire hurtsYou deal more damage to burning enemies.10Burn burn burn
Fire resistanceIncreased resistance vs fire magic by 15%.1
Fire resistance IIIncreased resistance vs fire magic by another 15%.4Fire resistance

Arcane Magic

Name Description Mastery Level Prerequisite
Destruction is powerKilling an enemy with an arcane spell gives you 10 energy.1
Destruction is power IIKilling an enemy with an arcane spell gives you additional 10 energy.4Destruction is power
Destruction is power IIIKilling an enemy with an arcane spell gives you additional 10 energy.7Destruction is power II
Destruction is power IVKilling an enemy with an arcane spell gives you additional 20 energy.10Destruction is power III
Arcane protectionIncreased chance for magical block by 3% (above item stats).4
Arcane protection IIIncreased chance for magical block by 3% (above item stats).7Arcane protection
Arcane resistanceIncreased resistance vs arcane magic by 15%.1
Arcane resistance IIIncreased resistance vs arcane magic by another 15%.4Arcane resistance
Arcane shieldYou get 10 energy every time you get hit by a spell.7Arcane resistance II

Water Magic

Name Description Mastery Level Prerequisite
Water is wet25% chance to make the enemy wet decreasing his speed for 3s when doing water dmg.1
Water is wet IIAdditional 25% chance to make the enemy wet decreasing his speed for 3s when doing water dmg.4Water is wet
Water is wet IIIAdditional 25% chance to make the enemy wet decreasing his speed for 3s when doing water dmg.7Water is wet II
Water is wet IVAdditional 25% chance to make the enemy wet decreasing his speed for 3s when doing water dmg.10Water is wet III
Clumsier than everAllow the wet effect to stack up to 2 times.4Water is wet II
Clumsier than ever IIAllow the wet effect to stack up to 3 times.7Clumsier than ever
Lightning hurtsWet enemies take 25% additional damage when hit with lightning.10Clumsier than ever II
Water resistanceIncreased resistance vs water magic by 15%.1
Water resistance IIIncreased resistance vs water magic by another 15%.4Water resistance

Shadow Magic

Name Description Mastery Level Prerequisite
Trapped powerYou get 10 energy for every trap you disarm.1
Trapped power IIYou get additional 10 energy for every trap you disarm.4Trapped power
Trapped power IIIYou get additional 10 energy for every trap you disarm.7Trapped power II
Trapped power IVYou become invulnerable to traps and drain energy from them every time you're hit.10Trapped power III
Shadow resistanceIncreased resistance vs shadow magic by 15%.1
Shadow resistance IIIncreased resistance vs shadow magic by another 15%.4Shadow resistance
Assassin's bladeYou deal 50% more melee damage after leaving the shadow.1
Assassin's blade IIYou deal 100% more melee damage after leaving the shadow.4Assassin's blade
Assassin's blade IIIYou deal 150% more melee damage after leaving the shadow.7Assassin's blade II
Assassin's blade IVYou deal 200% more melee damage after leaving the shadow.10Assassin's blade III

Necromancy

Name Description Mastery Level Prerequisite
Power to the deadYour undead minions deal 20% more damage.1
Power to the dead IIYour undead minions deal 20% more damage.4Power to the dead
Power to the dead IIIYour undead minions deal 20% more damage.7Power to the dead II
Power to the dead IVYour undead minions deal 40% more damage.10Power to the dead III
Dead bodyIncreased resistance vs poison by 50%.4
Dead body IIYou're immune to poison.7Dead body
More corpsesYou can have 1 more skeleton.1
More corpses IIYou can have 1 more skeleton.4More corpses
More corpses IIIYou can have 1 more skeleton.7More corpses II
More corpses IVYou can have 1 more golem.10More corpses III

Lightning Magic

Name Description Mastery Level Prerequisite
Stable powerYour min lightning damage is 10% of the avg damage instead of 1.1
Stable power IIYour min lightning damage is 20% of the avg damage.4Stable power
Stable power IIIYour min lightning damage is 30% of the avg damage.7Stable power II
Stable power IVYour min lightning damage is 40% of the avg damage.10Stable power III
Lightning resistanceIncreased resistance vs lightning magic by 15%.1
Lightning resistance IIIncreased resistance vs lightning magic by another 15%.4Lightning resistance
ShockLightning crit hits have a 1% chance to stun.1
Shock IILightning crit hits have an additional 1% chance to stun.4Shock
Shock IIILightning crit hits have an additional 1% chance to stun.7Shock II
Shock IVLightning crit hits have an additional 2% chance to stun.10Shock III

Illusion Magic

Name Description Mastery Level Prerequisite
It's a trapYour mirror images deal damage when they die.1
It's a trap IIYour mirror images deal more damage when they die.4It's a trap
It's a trap IIIYour mirror images deal even more damage when they die.7It's a trap II
It's a trap IVYour mirror images deal a lot more damage when they die.10It's a trap III
Lucky surpriseCrit hits have a 2% chance to spawn a mirror image.1
Lucky surprise IICrit hits have an additional 2% chance to spawn a mirror image.4Lucky surprise
Lucky surprise IIICrit hits have an additional 2% chance to spawn a mirror image.7Lucky surprise II
Last resortYou have a 15% chance to spawn a mirror image when your health gets below 30%.1
Last resort IIYou have an additional 15% chance to spawn a mirror image when your health gets below 30%.4Last resort
Last resort IIIYou have an additional 15% chance to spawn a mirror image when your health gets below 30%.7Last resort II
Last resort IVYou spawn a mirror image when your health gets below 30%.10Last resort III

Light Magic

Name Description Mastery Level Prerequisite
Everlasting prayerHeal, Bless, Angelic protection and Divinity duration increased by 20%.1
Everlasting prayer IIHeal, Bless, Angelic protection and Divinity duration increased by another 20%.4Everlasting prayer
Everlasting prayer IIIHeal, Bless, Angelic protection and Divinity duration increased by another 20%.7Everlasting prayer II
Everlasting prayer IVHeal, Bless, Angelic protection and Divinity duration increased by another 40%.10Everlasting prayer III
Burning lightLight magic spells deal 10% more damage.1
Burning light IILight magic spells deal 10% more damage.4Burning light
Burning light IIILight magic spells deal 10% more damage.7Burning light II
Rest in peace10% damage bonus against the undead.1
Rest in peace IIAn additional 10% damage bonus against the undead.4Rest in peace
Rest in peace IIIAn additional 10% damage bonus against the undead.7Rest in peace II
Rest in peace IVAn additional 20% damage bonus against the undead.10Rest in peace III